Decision making
May. 28th, 2007 10:22 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Here is a quick guide to decision making, from the inspirational business guru: Wightfrag.
10.15. Most people are up, or at least rumoured. The smoke alarm has been switched off, the cats are cowering under the fuschia, and some brave soul speaks up and says - because someone has to say it: "What shall we play today?"
10.15 - 10.45. Debate options. Everyone says "I don't mind," in response to anything suggested, whether this is a 10 hour board game, Snap, or champion pole vaulting.
10.45. Some foolish soul says, "I'm just making a decision," and starts up a game, in the attempt of presenting all the other ditherers with a fait accompli and hoping that, sheep-like, they will go along with it. However, this thing called a De-sishun is as meaningless to everyone else as Out-syde or H'eal'thee Food. They ignore it.
11 a.m. Get out a cuddly D20. Accidentally throw it at a cat who has just crept in cautiously from under the fuschia. Pause briefly to say, "Sorry, kitten!" Announce that the die will be cast, so Fate can decide.
11.05 - 11.30. Put together a decision table based on a throw of the D20. Work out what each throw will mean. Constantly come up with more variables and options. Discuss modifiers. Resolve to get a D60 next time. Go off an a tangent about Dice I Have Known.
11.35. Throw the D20. Since it's a cuddly one, argue about which number is shown when it lands. Throw it again. Finally decide what answer Fate has given.
11.40. Ask everyone what their reaction was to the decision Fate came up with. Find out that everyone's first reaction was disappointment. Yes, Fate has decided the one thing that no-one actually wanted to do. Repeat until a result is obtained that displeases no-one. Discover that everyone actually wanted to play the same thing, anyway. Wonder why on earth no-one actually expressed this preference this two hours before.
11.50. Before settling down to the chosen game, discuss at length whether it's permissable to pour some beer, even though it's ten minutes before noon, because it might be noon in some time zones, it's dark and rainy, and it would be a shame to start a game and then all wander off to get a drink after ten minutes.
12 noon. Commence game.
Simple! Wightfrag can be booked to run decision-making courses at staff training days, team building sessions and other such things, at a quite expensive fee.
More on Wightfrag later, perhaps. For now, I'm off to bed, having been up until 3.30 last night, and awake again Too Early this morning. I've not wanted to even look at a computer all afternoon or evening.
10.15. Most people are up, or at least rumoured. The smoke alarm has been switched off, the cats are cowering under the fuschia, and some brave soul speaks up and says - because someone has to say it: "What shall we play today?"
10.15 - 10.45. Debate options. Everyone says "I don't mind," in response to anything suggested, whether this is a 10 hour board game, Snap, or champion pole vaulting.
10.45. Some foolish soul says, "I'm just making a decision," and starts up a game, in the attempt of presenting all the other ditherers with a fait accompli and hoping that, sheep-like, they will go along with it. However, this thing called a De-sishun is as meaningless to everyone else as Out-syde or H'eal'thee Food. They ignore it.
11 a.m. Get out a cuddly D20. Accidentally throw it at a cat who has just crept in cautiously from under the fuschia. Pause briefly to say, "Sorry, kitten!" Announce that the die will be cast, so Fate can decide.
11.05 - 11.30. Put together a decision table based on a throw of the D20. Work out what each throw will mean. Constantly come up with more variables and options. Discuss modifiers. Resolve to get a D60 next time. Go off an a tangent about Dice I Have Known.
11.35. Throw the D20. Since it's a cuddly one, argue about which number is shown when it lands. Throw it again. Finally decide what answer Fate has given.
11.40. Ask everyone what their reaction was to the decision Fate came up with. Find out that everyone's first reaction was disappointment. Yes, Fate has decided the one thing that no-one actually wanted to do. Repeat until a result is obtained that displeases no-one. Discover that everyone actually wanted to play the same thing, anyway. Wonder why on earth no-one actually expressed this preference this two hours before.
11.50. Before settling down to the chosen game, discuss at length whether it's permissable to pour some beer, even though it's ten minutes before noon, because it might be noon in some time zones, it's dark and rainy, and it would be a shame to start a game and then all wander off to get a drink after ten minutes.
12 noon. Commence game.
Simple! Wightfrag can be booked to run decision-making courses at staff training days, team building sessions and other such things, at a quite expensive fee.
More on Wightfrag later, perhaps. For now, I'm off to bed, having been up until 3.30 last night, and awake again Too Early this morning. I've not wanted to even look at a computer all afternoon or evening.
no subject
Date: 2007-05-29 12:16 pm (UTC)