I'm not a very good roleplayer. I'm in awe of people who can channel their character who hours on end, having long conversations entirely in character, or even thinking in character. While I can channel characters easily enough when writing a story, it just doesn't work in a roleplaying situation. I can't act, I can't sustain speaking in character, and I get easily distracted into out of character digressions or puns. Fortunately, the groups I've roleplayed with have a similar style, so I enjoy our sessions immensely.
However, I think I'd enjoy them even more if I put more thought into character creation. Even though I can't do immersive roleplaying, I can at least give myself an interesting, rounded character to play with. Several of the ones I've played recently are merely a name and a collection of skills. In several cases, the actual character creation has been done by the GM, which can make it harder to get a handle on the character, but that's no excuse; Bacchus, for example, manages to come up with immensely detailed character concepts, even if the actual rolling up of the character is then done by someone else to fit his outline. With Traveller, another problem comes from the fact that there is so much backstory to this universe that I always get daunted and run away whimpering, so my character exists in a vacuum, but this is not an excuse I can use with A Game of Thrones.
For five days of last week's eight day gaming session, I played a character - Lady "Bubbles" Chatterley - that was created for me as a joke. Some years ago, on a long, booze-fuelled evening during a roleplaying weekend, we all rolled up joke characters for each other, trying to create a character totally against each person's preferred type. The following year, we all played those joke characters for a little while during the week, and I chose to play her again for most of this week. She turned out to be great fun to play. Her skills - which included driving tracked vehicles, bribery, brawling and an insane level of handgun skill - suggested a interesting past life for a noble woman in her 50s, and I had far more fun with her than I've had with many other characters. In contrast, the character I played at the beginning and end of this week was basically "chap with engineering 6" and little more.
And so I resolve in future to be more creative when it comes to characters. My first exposure to RPGs came on the computer, with games like Baldur's Gate. I saw my character more as the hero of a fantasy novel than as a character for me to play, so normally went for handsome heroic men. This has carried over into roleplaying as a whole, in that I always play human males. Next time I create a character, though, I will definitely consider playing someone from interesting alien race, or a quirky character with an interesting background.
I will also try to write something from the point of view of each character that I play. Bacchus played with us for the first weekend via Skype, but missed the rest of the week, so I started writing up a brief in-character diary of what he was missing, so he wouldn't be too confused if he managed to join in again at the end of the week. I'd only intended to do one day, hoping that another character would cover the second day, but I really enjoyed it, so carried on. I'm a person who thinks through writing, so the fact that I was sitting down each morning and writing an account made a huge difference.
So here, for the sake of completeness, is said diary, though I doubt it will be of any interest to anyone who wasn't there.( The Diary of Lady Bubbles Chatterley )